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AI Insights · Timothy · April 2024

Top 5 Play Pass Games Performance in Belgium for Q1 2024

Explore the performance trends of the top 5 Play Pass games in Belgium for Q1 2024, including weekly downloads, revenue, and active users.

Top 5 Play Pass Games Performance in Belgium for Q1 2024

The first quarter of 2024 saw varying performance trends for the top 5 Play Pass games in Belgium, as captured by Sensor Tower data. Here’s a detailed look at the weekly downloads, revenue, and active user trends for these popular games.

LEGO® DUPLO® WORLD from StoryToys Limited experienced a gradual decline in weekly revenue, starting at about $1.5K in early January and tapering to roughly $790 by the end of March. Weekly downloads fluctuated mildly, peaking at 428 in the first week and ending at 374. Active users showed a slight increase towards the end of the quarter, moving from 776 at the start to 723.

Hungry Shark Evolution by Ubisoft saw a mixed trend in weekly revenue, with a notable peak at $473 in mid-February before settling at $327 by the end of March. Downloads were highest at the beginning, with 1.8K in the first week, and showed a significant spike to 1.7K in mid-March. Active users followed a similar pattern, starting strong at 8.5K, dipping mid-quarter, and rising again to 6.9K in the final week.

Disney Coloring World, also from StoryToys Limited, saw its revenue peak at $367 in early March, after fluctuating around $200 for most of the quarter. Downloads remained relatively stable, hovering between 293 and 458 weekly, ending at 424. Active users showed a slight decline overall, starting at 721 and ending at 636.

Pixel Art - Color by Number by Easybrain Ltd showed consistent growth in weekly downloads, starting at 4.4K and reaching 4.3K by the end of the quarter. Revenue peaked at $313 in early March before dropping to $170 in late March. Active users remained strong, with minimal fluctuations, averaging around 30K throughout the quarter.

Rummikub from Kinkajoo Ltd maintained steady weekly downloads, starting at 2.5K and ending at 1.5K. Revenue showed a peak of $427 in late February and stabilized around $233 by the end of March. Active users saw a slight decline over the quarter, from 29.6K at the start to 26.1K by the end.

These insights highlight the dynamic nature of user engagement and revenue generation for Play Pass games in Belgium. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024